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<title>3D realtime lighting: about to get a BIG upgrade</title>
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<description><![CDATA[<a class="usericon Doge" href="index.php?nav=4" title="Posted by Doge"></a></h3>Finally, we can quit relying on stupid shader tricks and just paralellize the lighting problem.  As usual, OpenGL will be playing catch-up.]]></description>
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<description><![CDATA[<a class="usericon Doge" href="index.php?nav=4" title="Posted by Doge"></a></h3>Finally, we can quit relying on stupid shader tricks and just paralellize the lighting problem.  As usual, OpenGL will be playing catch-up.]]></description>
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