HEADLINE NUDES:
07/17/10
*Updated some things to use CSS3. Now zooming this site doesn't require as much eye bleach.
PROTIP: ONLY VIEW THIS SITE IN IE6!!!!!!!
06/14/10
*See 02/08/10 Entry below.
05/20/10
*Changed some of the links on the site, shooping some new link images along the way.
02/08/10
* I have crushed the Forums now and forever. Let us never speak of it again. Also, we're now no longer hosted on HYDRA. Boo Hoo PARTY HARD!!!!!.
* Oh... and as to where we moved, I'm not telling!
12/08/09
* Changed some of the layout of the site. Also, we upgrayedded the server with 4 gigs of nondefective ram. It has solved our recent rebooting issues.
* HAHA! You were expecting content, weren't you? I CRUSH YOUR DREAMS!!!!
05/02/09
* All the News about the RTS project will no longer live here, it shall now be Here. That is all.
04/26/09
* The RTS project is coming along nicely, it can track the number of clients left until maxplayers is reached, global chat works, logon/off works, and the other sim commands are placeholders for now. I have hit a slight roadblock though -- Haskell's runtime metaprogramming facilities (hs-plugins) appears to not work at all on windows, so I'm going to have to resort to a crude hack (probably with UnsafePerformIO) to have an Eval command ala TCL. Why? So that I can load the config file's vars into memory, that's why! More updates soon.
PS: No, I'm not going to just move to linux with this code. It's a game, and therefore must work on windows.
04/06/09
* The RTS project is coming along nicely. I decided in the end to go with Haskell (due to it's multiprocessing abilities on relevant platforms), and learning it has been quite rewarding.
Anyways, I have implemented a socket-based server/client archetecture which at present does nothing but accept 8 clients (the number is arbitrary), and respond to their messages like a bad AI would (e.g. But how does "input" make you FEEL?)
Next up is to finish comments on that section and upload the rest of the design documents I have so far, which should happen by the end of this week. More long term, I am going to implement the message archetecture, so that the server will be able to determine what a valid request is, and what to do about it. Then comes the actual simulator meat.
For all the relevant files, check out Projects.
02/10/09
* We have begun to make some nice litestep themes. Check the projects directory for more. In other news, alloywm has restarted (check xtort.us), and I have begun work on an AoE clone implemented in CL. Stay tuned.
08/18/08
* Hope you like the redesigned site. See the about page for more info, and if you see anything blatantly broken, shoot us an email or register on the forums and post your greivances here.
08/16/08
* HAHAHAHA!
07/10/08
* Gave the server a baboon face transplant, in the form of a new motherboard. I guess we'll have to N-sist on Nvidia chipsets (as long as we are running core chips, anyways.) The hardware support for the G33 chipset is a nightmare on linux. In any case, system outages when load is 10N, where N=number of cores (I.E. 40%load gave us a segfault invariably after about 2 minutes of activity) should be nonexistent now. Time to run Mprime!
P.S. : V1RtUl M0cH3n$ R00l
-b1FF
07/03/08
* Updated Webcomics links. Updated the "contact a cyborg" link to the appropriate forum thread.
Oh yeah... check out our new friend Windowmaker.info!
06/23/08
* Made some system tweaks that should load up the pages faster now. Still gonna have to look into a workaround (or write a fix) for fastCGI becoming unresponsive and giving a HTTP:500 error to our viewers about once a week (and always on the weekends! argh.)
05/18/08
* WOO for source control. We now have a SVN repo. I'm not telling where it is!
05/16/08
* Welcome to the new Teodesian.NET blog. Back where it belongs!
04/20/08
* The server is back up. Check the blog for details.
01/03/08
* BB service back up, will perhaps add new services soon. Check blog for details.